
The Monday letters page speculates on the price of the Zelda: Ocarina Of Time remake, as one reader asks why there’s never been an Assassin’s Creed set in Ancient Rome.
Games Inbox is a collection of our readers’ letters, comments, and opinions. To join in with the discussions yourself email gamecentral@metro.co.uk
Brand new sequel
With the world going crazy over the new Spider-Man movie it made me realise we haven’t heard anything about a third game from Sony, beyond a few small rumours. It’s obviously happening, for about a hundred different reasons, but I’m not sure why we haven’t had a tease about it yet.
We’ve got God Of War Laufey next spring and they seem to be setting up for Intergalactic: The Heretic Prophet for Christmas 2027 or early 2028. If Spider-Man 3 was coming out sooner than that we’d definitely have heard about it by now, so I guess that means it’s not till 2028 at the earliest?
My guess would be that Sony is trying to decide whether or not to make it a PlayStation 6 launch game, which is probably quite difficult given I doubt they know when the console is coming out, given the component crisis and everything. They’ll be kicking themselves they didn’t have it out this year though. as coming off the film it would’ve sold even more.
Korey
Long games
Who’s playing both GTA 6 and Zelda: Ocarina Of Time? Why me, I am (will be). I enjoy a variety to my genres, but not those rougelikes, tower defence or deck builders, but otherwise I’m easy.
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Ocarina Of Time will be bought physical if possible and hopefully in line with Star Fox’s pricing. GTA will be bought using Microsoft reward points, of which I currently have 40,000-ish. Should be closer to 65/70 by the time it arrives, so that’s around 60 quid in rewards, which is one of the main reasons I’ve been mostly digital for the last few years.
big boy bent
GC: Star Fox can be beaten in two hours; we wouldn’t look to that in terms of Ocarina Of Time pricing.
Turn the Valve
With the recent success of the Assassin’s Creed 4: Black Flag remaster, I’d like to suggest more interesting games that could be worthy of a port and a moderate visual upgrade. I’d welcome the chance to play older PC games on the PlayStation 5. I’ve never fully embraced playing games on the PC, mostly because the computers that I’ve owned have never been overly powerful, and installing games on these machines has proved such a faff.
I vaguely remember getting part way through the original Half-Life and also Half-Life 2, but those experiences were so long ago now that playing modernised ports of those games would be most welcome. Black & White also intrigued me back in the day, and I never got to play that. I’m sure there are countless other PC classics that would benefit from a console makeover.
I guess licensing makes this idea tricky to realise, and developers/publishers need the promise of a decent return. I suspect that all I really need is a Steam Machine and a lottery win to fund it.
Michael Veal
GC: Valve has never been interested in consoles, and even less so now they make their own hardware.
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No refund
I don’t think Henry understands the difference between Steam and Sony. On their refund policy Steam will refund you back to your bank account, as in the way you paid for it. Whereas Sony’s refund policy is it goes in your PSN wallet not back in your bank. So if you pre-order a game on PlayStation Store and then you see a GC review giving it, say, 3/10 and you decide not to complete your purchases, not only is it a pain to cancel your pre-order but you never get your cash back in your hand. Sony keeps that money and gives you a credit note.
Also, Steam will allow you to play the game for up to two hours and if you request it they will give you your money back. Sony, on the other hand, as soon as the game has started to download it’s yours, even if you haven’t played one second of it you have bought that game. Well, I should say you have bought the licence to play it. And that’s the same for everything on PSN, whether it’s a game movie or TV show. Enjoy your purchases: no refund, no trade in.
David
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Resist or serve
I have some sympathy for Henry’s perspective in Friday’s inbox. It does feel like the wrong thing is being protested. If the issue is the terms for digital on PSN compared to Steam (and I think it is, primarily), then that’s what we should be pushing back on.
I appreciate that there are other benefits (and drawbacks) to discs – I still buy a few myself, but as the PC has been digital only for 15-20 years moving to digital-only is inevitable. What’s important is that we focus on making that environment the best we can, and I’m not sure that protesting digital-only is the best way to achieve that. We should make it about the terms and conditions.
Matt (he_who_runs_away – PSN ID)
GC: ‘We’ have no control over anything, only Sony does. That’s the underlying problem.
Returning champion
My journey to attend the second appointment with Saros’s final boss was surprisingly abridged compared to the prolonged punishment of the end game in Returnal – where you had to beat that game, from start to finish, thrice in order to unlock the true ending.
It was bloody exhausting and, in hindsight, I still don’t think I fully understood the nebulous, Lynchian-like resolution to Selene’s harrowing existential nightmare! But the ending was vastly more interesting than Saros’s though.
From a strictly gameplay perspective however, Saros is an expertly crafted follow up to Returnal, the rougelite gameplay loop is as engaging and exhilarating as ever. I love how slick and speedy gruff protagonist Arjun is to control, and the shooting and movement feels space shuttle airtight.
I admire the Ikaruga style dynamic between the shield and the bullets and powering up your auxiliary armament. Coupled with the ability to parry I’d quickly came to appreciate how the combat in Saros feels more layered and mechanically richer and more rewarding than Returnal.
And don’t get me started on how mesmeric the kaleidoscope of neon bullets are. I love the rush of needling through and gobbling up the sweeping, sprawling, swirling, swarming lurid orbs of death and coming out on top.
Or the sublime boss design – the Architect and Shepard vanguards were particular favourites. And how ingratiating and flexible the difficulty modifier system is without diluting the intrinsically hardcore nature of the beast.
Returnal’s more fragmented, fever dream-ish, Lovecraftian-esque premise is certainly more compelling and unique though, and I feel like the weapon balancing, soundtrack, and biome art design in Returnal was slightly better. Saros’s side characters also felt a little flat and ultimately superfluous to me.
The smart rifle, crossbow and chakram family of guns are awesome to use though and perfectly illustrate how exceptional the weapon design is in general. Even down to the comparatively puny pistol you start off with.
I said it before and I’ll say it again: Housemarque deserve to be a household name in the gaming industry!
GG
Veni, vidi, vici
Why don’t Ubisoft make a new Assassins Creed game based on the Roman Empire. There are so many good stories and countries s to visit.
They could choose an interesting time period rather than making Hexe, which seems rather strange.
Simon
GC: A few of the games have danced around the edges of the setting but we suspect a game solely based in Ancient Rome is something Ubisoft is saving for a break glass in case of emergency moment. A Japanese game also took a long time to appear, given how long fans had been asking for it.
Tank controls
I remember that it was the second Tomb Raider I first played, with the Venice setting at the beginning. And exploring Croft Manor with the butler following you constantly, as you trained yourself throughout the many rooms. Unfortunately though the problem I had started fairly early on, with the mechanics of the gameplay and controlling Lara Croft generally.
I was used to the early Resident Evil games for the PS1 originals, but they suited the game perfectly and made the game genuinely more terrifying because of these controls. This did not suit Tomb Raider and the complexity of navigating huge buildings and nature’s masterpieces was not the most fun thing I had ever done.
I had definitely been spoilt by Super Mario 64 by then, from the previous year, and the fluidity and control of the game was so ingenious and smooth to control. With just a quick flick of the thumbstick, Mario had turned round and you continued to get Mario through the level with quick fun and insane feelings of controlling a next generation gaming character in its entirety.
I had to give up on the second Tomb Raider, unfortunately, as the lack of fun trying to use Lara’s acrobatic manoeuvres to do a climb and jump and somersault to high archways and wooden beams, was infuriating me. Shame really, as I missed out on some iconic games.
Luckily the new Tomb Raiders have got the controls sorted out now, using a fast flexibility you’d love to control, with Uncharted style graphics and puzzle-solving which are a joy to behold. So with the Legacy Of Atlantis coming out next year, and never having played the first game, I can experience the game and get back to exploring ancient temples and catacombs, possibly maybe taking them beyond Assassin’s Creed and Uncharted’s seal of quality. The anticipation and interest is there and I’m loving the current Netflix animation.
Alucard
GC: The remasters of the original games have optional modern controls.
Inbox also-rans
I would just like to point out that if you buy a £70 PSN gift card from ShopTo the physical version is about £1 to 3 cheaper, depending on what membership level you are. Convenience wins.
Skill_Influx (PSN ID)
Ganon Theft Auto? Maybe it needs to be one word. Glock-arina? I don’t know. All the best.
David
GC: The first one is pretty good; we may steal that.
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