Gaming while black: How racist trolls are still dominating video games


In 2002, Microsoft announced Xbox Live, an online gaming service that allows people to play video games with each other without being in the same room. Since then, it’s amassed 60 million active users, and during that time, it’s become a racist and toxic environment for players of color.

Following Terrence Miller’s incident, Twitch responded to Polygon with the following. “Twitch has a responsibility to broadcasters and players to provide a welcoming environment. As such, we are exploring new tools and processes to increase awareness and mitigation of these issues, and will continue to take action against chatters who committed reported violations.”

When asked for comment Microsoft responded with the following.“Keeping everyone safe is a priority for Xbox. Our code of conduct helps all players have a safe, secure, and enjoyable experience, and any activity that violates these terms may result in enforcement action. Content that is prohibited in Xbox Live includes negative speech (including hate speech or threats of harm) directed at people based on a number of factors, including race, ethnicity, or nationality. We also encourage our community to use the “Report” option to flag content to the Xbox Live Policy & Enforcement Team. You can learn more at”

PlayStation did not respond to a request for comment.

The following is a transcript of the video.

Emmanuel Ocbazghi: I’ve been playing video games for a long time, and as long as they’ve existed, the industry responsible for them has been riddled with race issues. Whether it was the lack of diversity or stereotypical portrayals, games haven’t been too welcoming for players of color.

But worst of all, online gaming is a toxic, racist environment, and developers aren’t doing much about it.

In 2002, NFL quarterbacks Peyton Manning and Matt Hasselbeck played each other in a game of NFL Fever 2003. There was a twist though, the two players were thousands of miles apart.

Microsoft used this event to promote Xbox Live, an online gaming service that allowed people to play and talk with each other without being in the same room. Enter: middle school me, who just got his hands on a copy of Halo 2. This was post 9/11, so kids with weird names like mine weren’t the most popular at school. To get away from some of the bullying at school, I turned to video games. So, imagine how 12-year-old me felt when I logged onto Xbox Live for the first time and was almost immediately called the n-word.

As I got older, the same things kind of happened. People were still calling me the n-word and saying racially insensitive things to me. After a while, I just got used to it. It was normal, and it was just something I had to deal with if I wanted to play games online.

It’s not just Xbox. PlayStation and Twitch have these issues, too. There are countless examples of this online.

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Source:: Business Insider


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