Bluepoint shutdown shows how Sony and Microsoft have ruined the PS5 generation

Collage of various first party PlayStation games
The absolute state of PlayStation (Sony Interactive Entertainment)

Bluepoint Games’ closure is another disastrous repercussion from Sony’s acquisition spree, which has led to multiple studio shutdowns, layoffs, and cancelled games.

This console generation has been defined by unfulfilled expectations, both in how few games actually capitalise on the PlayStation 5 and Xbox Series X/S hardware, and the output from Sony and Microsoft’s studios.

But the groundwork for this failure was laid the prior generation, when Microsoft started a wave of acquisitions in order to bolster its limited first party slate. In 2018, it bought Compulsion Games, Ninja Theory, Obsidian, InXile Entertainment, Playground Games, and several others, which was followed by Double Fine, ZeniMax Media (including Bethesda), and eventually Activision Blizzard.

This rush of acquisitions, which was also mirrored by Embracer Group, sparked a rush for ownership at Sony. Since 2018, Sony has acquired Insomniac Games, Housemarque, Bungie, Firesprite, and others, many of which were set to serve in the company’s hunt for a live service hit.

As we now know, this chase has been disastrous. The Sony-published Helldivers 2 has been a hit, but developer Arrowhead is independent. When it comes to internally developed games Concord was shut down after two weeks, Fairgame$ and Marathon have suffered heavy delays, and others – such as a Twisted Metal live service game and The Last Of Us Online – have been canned entirely.

Bluepoint Games, who were working on a God Of War live service project before that was cancelled last year, has become the latest casualty from this acquisition-to-Sony mismanagement pipeline. It’s the third recently-acquired studio to be closed by the company over the past two years, following Neon Koi and Concord’s Firewalk Studios.

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However, as the list below highlights, it’s emblematic of how Sony has mishandled a lot of its recent acquisitions. There are exceptions, most notably Insomniac Games, but several studios are still yet to launch a game (Firesprite, Valkyrie Entertainment, Haven Studios), while others, like Bungie, have been transformed by widespread layoffs.

Sony’s recent studio acquisitions

Firesprite
Acquired in 2021. Shipped Horizon Call Of The Mountain for PSVR2 in 2023, hit by layoffs in 2024.

Haven Studios
Acquired in 2022. No game shipped yet, but working on delayed live service shooter Fairgame$.

Housemarque
Acquired in 2021 following launch of Returnal. New game Saros is set to launch in April this year.

Insomniac Games
Acquired in 2019. Has launched Ratchet & Clank: Rift Apart and Marvel’s Spider-Man 2 since. Marvel’s Wolverine set to launch later this year.

Nixxes Software
Acquired in 2021. Developed many PC ports of PlayStation exclusive games, and supported Helldivers 2 and Saros.

Valkyrie Entertainment
Acquired in 2021. Hasn’t launched a full game but supported development on God Of War Ragnarök and Concord.

Bluepoint Games
Acquired in 2021. Last shipped game was Demon’s Souls in 2020. Closed in 2026.

Bungie
Acquired in 2022. Hit with layoffs and ‘substantial changes’ to studio in 2024. New game Marathon to launch in March.

Firewalk Studios
Acquired in 2023. Launched Concord in 2024 which was shut down after two weeks. Studio was closed in the same year.

Neon Koi
Acquired in 2022. A mobile gaming studio which didn’t launch a single game under Sony. Closed in 2024.

Beyond its recent acquisitions, Sony has shut down several other studios over this console generation, including London Studio, the VR-focused Manchester Studio, Japan Studio, and PixelOpus, the team behind Concrete Genie and Entwined.

Additionally, many of its other studios – like Naughty Dog, Bend Studio, and Media Molecule – haven’t released a new game (i.e. not a remake or remaster) in the past five years. Naughty Dog is working on Intergalactic: The Heretic Prophet, but that doesn’t even have a release year yet.

The impact of this devastating pursuit for studio acquistions, and a live service hit, probably won’t slow down anytime soon either. Guerrilla Games is working on a Horizon multiplayer title, while the long-delayed Fairgame$ is still in development at Haven Studios – despite widespread gamer apathy.

Microsoft has been just as brutal when it comes to shutdowns and layoffs, and it hasn’t even got the excuse of chasing live service games. Over the past few years, Xbox has closed an abundance of studios, including The Initiative, Arkane Austin, Tango Gameworks (before it was reconsituted by Krafton), Alpha Dog, Roundhouse Games.

It’s also cancelled multiple major projects, including Rare’s Everwild, ZeniMax’s Blackbird, Perfect Dark, Contraband, and more.

Beyond Sony and Microsoft, we’ve seen Embracer Group swallow up and shut down studios in rapid succession. Square Enix Montréal, Volition, Pieces Interactive, and Free Radical Design are just some of the studios we’ve lost in the last few years.

All of this combined has contributed to what feels like a stunted console generation, where corporate greed and failures of leadership have done irreparable damage to the games industry as a whole.

Xbox’s recent studio acquisitions

Compulsion Games
Acquired in 2018. Has launched We Happy Few and South Of Midnight.

Double Fine
Acquired in 2019. Has launched Psychonauts 2 and Keeper, with their next game Kiln coming this year.

InXile Entertainment
Acquired in 2018, as they were developing Wasteland 3 which launched in 2020. They haven’t released a major title since, but are working on Clockwork Revolution.

Ninja Theory
Acquired in 2018. Has released 2020’s Bleeding Edge and Senua’s Saga: Hellblade 2 since.

Obsidian Entertainment
Acquired in 2018, during development of The Outer Worlds. Has released Grounded, Pentiment, Avowed, The Outer Worlds 2, and Grounded 2 since.

Playground Games
Acquired in 2018. Has released Forza Horizon 5 since, and is set to launch Fable and Forza Horizon 6 later this year.

The Initiative
Formed in 2018. Never released a game and had its long in-development project, Perfect Dark, cancelled in 2025. The studio was closed in the same year.

Undead Labs
Acquired in 2018. Hasn’t released a game since, but it’s working on the long delayed State Of Decay 3.

Activision Blizzard
Acquired in 2023. Since then, Call Of Duty: Black Ops 7 has sold below expectations. Diablo 4 and World Of Warcraft DLC has launched.

Bethesda Game Studios
Acquired in 2021. Has since launched Starfield and The Elder Scrolls 4: Oblivion Remastered, with The Elder Scrolls 6 still on the way.

id Software
Acquired in 2021. Has launched Doom: The Dark Ages since.

ZeniMax Online Studios
Acquired in 2021. Hasn’t launched a single new game since. Microsoft cancelled their last project called Blackbird.

Arkane Studios
Acquired in 2021. Has released Redfall since, which led to the closure of Arkane Austin in 2024. Arkane Lyon is working on Marvel’s Blade, which doesn’t have a release date.

MachineGames
Acquired in 2021. Has released Indiana Jones And The Great Circle since in 2024.

Tango Gameworks
Acquired in 2021. Released the acclaimed Hi-Fi Rush in 2023, but Microsoft closed them in 2025. They were saved by Krafton several months later.

Alpha Dog
Acquired in 2021. Mobile studio which was closed in 2024.

Roundhouse Studios
Acquired in 2021. Supported development on Redfall but was closed in 2024 after not launching a single game.

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