PS5 Pro has an ‘ultra boost’ mode but games don’t have to be 60fps claims new leak

More leaks about the hardware but what about the games? (Picture: Technizo Concept/YouTube)

Yet more unofficial details have emerged about the PS5 Pro, including a new mode that will improve some games automatically.

As the PS5 Pro continues to be the worst kept secret in gaming, the only real question is when Sony will officially announce the mid-generation refresh. The best guess is probably in a preview showcase at the end of May, during their not-E3 show, but in the meantime yet more details have leaked out about how Sony expects developers to utilise the console’s extra power.

A couple of weeks ago, news leaked out that in order to be officially described as PS5 Pro ‘Enhanced’, games have to use PlayStation Spectral Super Resolution (PSSR) to upscale the resolution, have a constant 60fps frame rate, and new or improved ray-tracing effects.

The language used in the leak was a little vague though, in terms of whether these were absolute requirements, and now a new source suggests that while Sony would like all games to be 60fps they don’t have to be.

Sources speaking to The Verge claim that the three requirements are correct, except they’re more guidelines than actual requirements, and Sony will allow some leeway.

Games that go as low as 30fps can still be given the Enhanced label. Also, games that have a fixed or variable resolution on the base PlayStation 5 can increase their target resolution on PS5 Pro and gain Enhanced status.

This means even relatively small increases in target resolution and frame rate could qualify a game for the Enhanced label, as would using ray-tracing but not changing anything else, and targeting 60fps but not changing the resolution or ray-tracing settings.

What won’t qualify, apparently, is simply making the frame rate more stable, without also increasing its maximum target. Likewise, improving the range for a variable resolution won’t qualify unless the maximum target resolution is also increased.

That all seems perfectly reasonable, and a clear attempt to ensure that games labelled as Enhanced have differences that can easily be seen by the naked eye. Although, small changes in resolution or frame rate are unlikely to be noticeable unless you test for it.

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Another interesting feature mentioned by The Verge’s sources is the ‘ultra-boost’ mode which can enable increases in frame rate and resolution even for games that haven’t specifically been designed for (or updated to take advantage of) the PS5 Pro.

That’ll only work if the game’s resolution or frame rate isn’t fixed though. So, if an older game has a variable frame rate it’ll get a boost, but if it’s locked at, say, 30fps then ultra boost mode won’t make a difference.

The PS5 Pro Enhanced label will be used on game packaging and the PlayStation Store, but assuming this information is accurate what it actually means will vary quite a bit from game to game.

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